Creating a full blueprint for a Train Game with AI includes game design, logic, AI behavior, and code structure. I’ll outline the blueprint first, then provide a basic version of the game using Python and Pygame with simple AI for train routing.
Train Game with AI – Full Blueprint
1. Game Overview
- Genre: Simulation / Strategy
- Goal: Manage trains on tracks, avoid collisions, and optimize travel time.
- AI Purpose: Route planning, collision avoidance, and scheduling.
2. Core Features
- Multiple trains and tracks.
- Stations where trains pick up/drop off.
- AI that controls train speed and routing.
- Signals and switches on the track.
- Score based on successful deliveries and time.
3. AI Components
- Pathfinding: Use A* algorithm for shortest path.
- Decision-Making: Heuristics or rule-based system for speed control and collision avoidance.
- Scheduling: Simple priority queues or reinforcement learning for advanced logic.
4. Tools and Tech Stack
- Language: Python
- Libraries:
pygame
(graphics and game loop)networkx
(optional for track pathfinding)
5. Code Example: Basic Train Game with AI (Python + Pygame)
This is a basic version. Let me know if you want a web version (JS/React).
Install Dependencies
pip install pygame
train_game.py
import pygame
import random
import math
pygame.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("AI Train Game")
clock = pygame.time.Clock()
# Colors
WHITE = (255, 255, 255)
GRAY = (180, 180, 180)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Station positions
stations = [(100, 100), (700, 100), (700, 500), (100, 500)]
class Train:
def __init__(self, x, y, dest):
self.x = x
self.y = y
self.speed = 2
self.dest = dest
self.radius = 10
self.color = RED
def draw(self):
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.radius)
def move_towards(self):
dx = self.dest[0] - self.x
dy = self.dest[1] - self.y
dist = math.hypot(dx, dy)
if dist < 1:
return True
self.x += self.speed * dx / dist
self.y += self.speed * dy / dist
return False
class AIManager:
def __init__(self, trains):
self.trains = trains
def update(self):
for train in self.trains:
reached = train.move_towards()
if reached:
train.dest = random.choice(stations)
def draw_track():
for i in range(len(stations)):
pygame.draw.line(screen, GRAY, stations[i], stations[(i + 1) % len(stations)], 5)
def main():
running = True
trains = [Train(100, 100, (700, 100)), Train(700, 500, (100, 500))]
ai = AIManager(trains)
while running:
screen.fill(WHITE)
draw_track()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
ai.update()
for train in trains:
train.draw()
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()
6. Next Features You Can Add
- Train collisions with detection and response.
- Pathfinding with switches.
- Multiple train priorities.
- AI using reinforcement learning (like Q-learning).
- UI with train management tools.
Would you like this as a full game project with a menu, levels, or maybe a web version with JS? I can also help you make an advanced AI system for train scheduling.